This is a three player game where players keep tally of their
scores and go out of a hand when they reach 35.
Pack: A reduced
tarot of 54
cards is used consisting of four regular suits of 8
cards, a suit of 21 trumps, and The Fool.
Ranking: Standard ranking
is used...
Pip cards rank in suit from high to low:
King, Queen, Cavalier, Jack, 10, 9, 8, 7
Empty Cards: These are cards that have values of 1 point or
less.
Honours: The Magician, The World, and The Fool are called
The Honours. They are always among the highest scoring cards.
Card Points are:
The Magician, World, & Kings | 5 points |
The Fool | 4 points |
Queens | 4 points |
Cavaliers | 3 points |
Jacks | 2 points |
All others | 1 point |
The cards are counted individually and total 105. Players are
expected to keep a track of the points they win during the game. The
point values differ a little from the norm in that The Fool is only
worth 4 instead of the usual 5. This is to make a round number for
players to go out on.
A game consists of three hands.
Deal: First Dealer is chosen at random or by consent with
the role moving to the player on the left after each hand.
Dealer hands out 17 cards to each player, taking the remaining
cards into his/her own hand. Dealer must them discard 3 which may not
include Kings or Honours and may only include trumps if there is no
option, if trumps are discarded then they must be shown to the other
players. The discards will count towards Dealer’s tricks at the end
of the hand.
Play: Eldest (Dealer’s left) leads to the first trick by
placing a card face up on the table. Each player in turn, moving to
the left, must play a card from their hand of the suit led – this
is called following suit. If they do not have any cards of the suit
led, it is called being void in that suit and they must play a trump
card instead. However, if they have no trumps, they may then play any
other card, though it will not win. Whoever plays the highest trump
to the trick wins it, or if trumps are not played, then whoever
played the highest card of the suit led wins it. When more than one
of the Quartet is played to a trick, the last one to be played trumps
any of the others (save a higher trump). The winner takes the cards
and places them face down in their trick pile to be counted at the
end.
The player that wins the trick then leads to the next one and play
continues until the hand has been played out.
If The Fool is held, then it may be played at any time instead of
a card that the rules might otherwise require and although it will
not win, it is seldom lost. When played, The Fool is returned to to
its player who then places it face up beside them until the end of
the hand when they must pay the player who won the trick with a card
from their trick pile (obviously, they will choose an empty card if
they can). However, if they have taken no tricks, then they must
surrender The Fool instead.
Signals: When leading to a trick, there are three signals
that players are obliged to make. If an opponent
request that they be repeated, then you must do so.
- If you lead to a trick from a suit in which you have four or more cards, then you must drag it from you right to your left before playing it.
- If leading a card to a suit in which you hold the King, then you must call “King” as you play it.
- If leading with a regular suit and you believe that the last player will trump it, then you must knock the table with your fist.
Going Out: During a hand, when a player reaches 35 points,
they must declare that they are out. In reckoning their score, they
may include an unplayed World or Fool, as these cannot be lost. The
player then continues to play but to these rules:
- The Fool may not be played until the last trick.
- When leading to a trick, the highest trump must be led. If no more trumps are held, then the highest card of any regular suit must be led instead.
- When playing to a trick, if it is clear that the trick cannot be won, then the lowest card allowed must be played. If it can be won, then it must be won with the highest card held.
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