Ace: This is the pip card numbered 1 in regular suits and
is usually abbreviated to ‘A’. In tarot games Aces rank low,
though in Loka, they may also carry a lot of points.
Angel: Also called The Judgement and traditionally numbered
20, however, in Italian games this card outranks the World (21 of
trumps) as the highest trump and honour.
Arcana: Occultists introduced the habit of calling the four
regular suits the Minor Arcana and the trump suit, the Major
Arcana. Arcana is just Latin for secrets and frankly, as there
are no real secrets here, I wouldn’t be able to take the cards
seriously if I used these terms. So I won’t.
Auction: This is a part of the game in which players bid to
have the rule of Declarer, playing against the other players. While
the risks are greater for a Declarer, the rewards for winning are
much greater also.
Bagatto: See The Magician
Bidding: (see also Auction) This takes place during
an auction. Bids can take various forms depending upon the game,
typically it will offer to commit the player to win a given number of
card points or achieve specific feats, such as winning the last trick
with the lowest trump (called The Sparrow).
Birds: Some countries, where the French suited cards are
used, have the tradition of naming the four lowest trumps as birds.
The Magician was sometimes called The Sparrow, The High
Priestess, was The Owl, The Empress was The Cockatoo,
and The Emperor was The Vulture. These names are also given to
specific tricks won with the corresponding cards. So, winning The
Sparrow is to win the last trick with The Magician, The Owl is the
last trick won with The High Priestess, and so forth.
Black Suits: In the French pattern, these are Clubs and
Spades. These are usually taken to correspond to Batons and Swords
respectively in Latin suits. They have no obvious correspondence in
the Loka.
Card Points: These are the points won from the cards in
your trick pile – however, they might also include points from the
number of tricks won as well. They will often determine who has won a
hand and are used to calculate Game Points.
Brass Balls: In some games, if a player holds not trumps at
all bar The Magician, they may call for the hand to be re-dealt.
However, they may also declare that they have ‘Brass Balls’ and
continue play but with The Magician now played in the same way as The
Fool. This term make more sense when the card is known as The
Juggler.
Classical Elements: Various cultures throughout human
history have proposed basic elements from which the world is
composed. Those best known to us are the four greek elements of
Earth, Air, Water, and Fire. These provide the themes for the four
sides in the chess variant of Loka as well as the four suits in the
tarot of Loka.
Cockatoo: As one of The Birds, this is another name for The
Empress.
Contras: Not all games have this feature and those that do
implement it a little differently. After the auction, each player
will have the chance to double the stakes by calling contra,
they can also re-contra to double again, re-contra will
usually have a limit, often ending with a call of sub-contra.
This can increase the points won or lost considerably, so if you are
playing for money, you might want to limited this or disallow it
altogether.
Counters: (or Counting Cards) These are the cards
that have a value of 2 or more card points.
Counting Card Points: In most of the games given here, this
process has been simplified – though I have made one or two
exceptions where I felt it necessary. For the most part, you will
total the card point values individually, sometimes adding another
point for each trick won.
Court Cards: There are four court cards in each of the four
regular suits, they are named and ranked: King, Queen, Cavalier, and
Jack. Rather than picturing a number of pips corresponding to its
rank, these cards feature characters. In the corner index of each of
these cards is a corresponding letter instead of a number.
Cutting the Cards: With the pack on the table, lift two or
three piles from it and then stack them together in a different
order. Sometimes cutting the cards is not done as a part of shuffling
but to randomly reveal a card – in this case, part of the pack is
lifted and the card revealed on the bottom of the lifted part is
selected. This may be done to select first dealer, determine
partners, or, in non-tarot games, this is sometimes done to select a
trump suit.
Dealer and the Deal: The first Dealer is chosen at random
or by agreement, after that, the deal moves to the right after each
hand. Dealer shuffles and Dealer’s right (Youngest) cuts the cards,
then Dealer hands out the cards – deals them – to the players
clockwise from Eldest (Dealer’s left). The cards are usually dealt
in ‘packets’ of more two or more cards, which speeds things up a
bit.
Declarer: Many tarot games involve one player, Declarer,
playing against all the others who play together as Defenders.
Declarer is usually decided by an auction.
Defenders: These are the players working as a team to
prevent Declarer winning the game.
Deuce: This is the pip card numbered 2 in a regular suit.
Discard: Many games involve a player taking additional
cards into their hand and then discarding an equal number to a
discard pile. The discard pile will usually count toward the players
tricks at the end.
Doubleton: if you have just two cards of a suit, they are
called a doubleton.
Eldest: This is the player to Dealer’s left. Sometimes
may be known as forehand.
Empty Card: This is a card with a value of 1 (or 0) card
points.
Empress: The third of the four Birds, she is also known as
The Cockatoo. She is the second card of The Quartet,
four trumps that some games treat as being of equal rank.
Emperor: The fourth of the four Birds, he is also known as
The Vulture. He is the third card of The Quartet, four
trumps that some games treat as being of equal rank.
Emperor’s Trick: In games in which The Fool is Tomfool,
the highest trump, it would seem that he is invulnerable. However, if
all three Honour cards (The Fool, The Magician, and The World) are
played to the same trick, then it is The Magician who wins it.
Fixed Trumps: In trick taking games played with regular
playing cards it is usual to select a suit to act as trumps by
cutting the pack (such as in Whist) or by an auction (such as in
games of Bridge) – though some games will have what we call a fixed
trump suits. The fifth suit of picture cards in the tarot pack is
what we call a fixed trump suit – which is simply to say that its
role is fixed and unchanging.
The Fiend: Just a renamed Devil card.
Fool: A card unique to tarot and although numbered 0 in the
Loka, it was not created as part of the trump sequence. In its
original role, this card is often called The Excuse – or some
derivative thereof – and can be played at any time to avoid playing
a card that the rules would otherwise require be played. However, in
many games of central and Eastern Europe, this card has become the
highest ranking trump – in this role, we call it Tomfool.
Fool’s Errand: If a player has played The Fool and kept
it back from the player who won the trick goes on the taken no tricks
at all, then they cannot compensate the other player for having kept
The Fool and so must surrender it to them after all.
Game: A game usually consists of as many hands as there are
players. This is because the role of Dealer often carries with it an
advantage, so it is important that each player have that role and
equal number of times during the game.
Game Points: These are the points won or lost against other
players. They may be determined in part by the number of card points
won and in gambling, they translate to money.
Good & Evil: The Loka has two extra trumps, no always
used, which are the Good and Evil cards. When used as trumps, they
usually rank below all others – however, games that use them,
frequently employ some special rules for them.
Hand: The cards dealt to a player are known as his/her
hand. A round of play, as part of a game, in which all the cards of a
hand are played out, is also called a hand.
Hanged Man: A card misnamed by French card makers. It
traditionally shows a man suspended by one foot and has struck many
as mysterious. However, in Italy this was known as The Traitor –
and that is how they executed traitors there, suspended by one foot
and left to die slowly and publicly.
Hermit: A card misnamed by French card makers. The naming
error followed from the copying error showing the figure of an old
man holding a lantern. However, the lantern was originally an hour
glass and the figure was Old Father Time.
Heirophant: This name was given to the card by occultists,
his original identity being The Pope. He is the fourth member of The
Quartet, four trumps that some games treat as having equal rank.
High Priestess: This name was given the card by occultists,
her original identity being The Female Pope. In Renaissance Italy,
the figure of a female pope was used in Christian art to represent
such things as the virtue of faith, the New Covenant, and more
frequently, the body of the church itself. This is why, contrary to
popular myth, the card was not condemned by the church as heretical.
As this is a fantasy themed pack however, the new name fits in well.
She is the second of the four Birds, being known as The Owl.
She is also the first card of The Quartet, four trumps that
are sometimes treated as being of equal rank.
Honours: These cards are The Fool, The Magician, and The
World. They are always among the highest scoring cards in the game.
Irrational Ranking: This is something unfamiliar to most
people in English speaking countries but quite common in continental
Europe. The black/long suits ranking as you would expect but the
red/round suits rank from high to low: King, Queen, Cavalier, Jack,
Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10. It seems like an odd quirk but is
common to most tarot games – however, to be consistent with the
original Loka rules, I have not employed it here.
Judgement: see Angel.
Long Suit: If you have a large number of cards in a given
suit, it is called a long suit.
Long Suits: A name used for the Latin suits of swords and
batons.
Magician: The lowest trump was first renamed magician by
occultists and it is a rather grandiose name for the fellow – he
really was just a mere street performer at best and elsewhere I call
him The Juggler. However, as the Loka is a fantasy themed pack, the
name fits in just fine. It is one of three cards known as The Honours
and as such has one of the highest point values and can be of
strategic value. He is also one of the four Birds and as such he may
also be called The Sparrow.
Major Arcana: See Arcana
Minor Arcana: See Arcana
Order of Play: As a rule, tarot games are usually played
counter-clockwise. However, to remain consistent with the basic rules
of Loka, we have kept everything clockwise.
Owl: As one of The Birds, this is the other name for The
High Priestess.
Packets: In most tarot games, cards are not dealt singly
but two or more at a time – these are called packets.
Pip Cards: These are the cards numbered 1-10 in the regular
suits. Some of these cards may be omitted in some games, usually to
make a 54 card pack. They are sometimes called ‘spot’ cards but
we will stick with pips.
Point Trick Games: Trick taking games broadly fall into two
groups, those that are won according to the number of tricks taken,
which we call simple trick games, and those that are won according to
the number of card points won in the tricks. Games of this later
group are usually known as Point Trick Games (or sometimes complex
trick games).
Quartet: Four trumps, being The High Priestess, The
Empress, The Emperor, and The Heirophant, are treated by some
games as having equal rank – in this context they are known as The
Quartet.
Queen: The Queen is a familiar figure to us who have grown
up playing with French suited playing cards and so it is natural that
so many would think that it is the Cavalier who is the extra court
card in the tarot suits. However, in the original Latin suits of the
time – and to this day – all three court cards were male (and not
just the Latin suits either, but also those of Germany and Swiss Jass
Pack), so it is really the Queen who is the novelty here.
Rationalized Ranking: All the regular suits rank from high
to low: King, Queen, Cavalier, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 –
this is used by all the games given here.
Red Suits: These are the hearts and diamonds of the French
suits. There equivalents in the Latin suits are the cups and coins.
They have no equivalents in the Loka.
Regular Pack of Cards: By this I simply mean and ordinary
pack of 52 cards, comprised of four suits, each with three courts and
ten pips.
Regular Suits: (see also Suits) The four suits as we
find in ordinary playing cards are referred to as regular suits. In
traditional tarot they are Swords, Batons, Cups, and Coins. In the
Loka they are the four classical elements of Fire, Earth, Water, and
Air.
Round Suits: These are the cups and coins of the Latin
suits.
Singleton: If you have just one card of a suit, it is
called a singleton.
Short Suit: If you have only a small number of cards in a
given suit, it is called a short suit.
Sparrow: As one of The Birds, this is the other name of The
Magician.
Stock: In many games a number of cards are dealt to the
table as a stock. These cards will often be counted towards a
player’s or a team’s tricks but are not added to their trick pile
until the hand has been played.
Suits: A suit is a subset of a pack of cards sharing a
theme. In traditional playing cards, there are four suits. The
earliest suits in Europe are the Latin ones of Swords, Batons, Cups,
and Coins. The popular French suits are Spades, Clubs, Hearts, and
Diamonds. Other nations have experimented with suit designs. In
Germany, though mostly just in the South these days, there are
Leaves, Acorns, Hearts,k and Bells. The Swiss have the Jass pack of
Shields, Acorns, Bells, and Roses.
Suit Symbols: The themes of regular suits are usually
represented some way in a symbol, or suit sign. These may be a little
abstract, such as found in the French suits, or it may be very
literal as found in the Latin suits, so that the suit of Swords has
as its symbol an image of a sward.
Tarot: A pack of playing cards developed in 15th
Century Italy by adding an addition 22 cards (21 trumps and a wild
card) to what was then the standard 56 card pack of Latin suited
playing cards. Used throughout Europe for a family of point-trick
games. The last century has seen an astonishing growth in tarot
related myth making and divination. It’s all a bit like someone
calling dominoes runestones and going on to claim that they somehow
codify secrets of the universe and that they are magically able to
foretell the future. On balance, after examining them through the
lenses of evidence and reason, I think it best to stick to playing
games – the desired result of a good time is far more certain and
any failure to achieve that is unlikely to screw up your life for
more than half an hour.
Tomfool: The Fool cards was traditionally used as a kind of
wild card but there are many games now that employ it as the highest
trump – when this is the case, we shall call the card Tomfool to
save confusion.
Trick, playing to: Declarer (or, if the game does not have
one, then Eldest) begins by playing a card face up in the middle of
the table. This is called leading to the trick. The suit of the first
card played is the suit that has been led. Each player in turn,
moving to the left, must play another card of the same suit, this is
called following suit. If they cannot follow suit, then they must
play a trump. If they can neither follow suit or play a trump, then
they may play any card, though it will not win. The highest card
played of the suit led, wins the trick unless a trump has been
played, in which case the highest trump played wins it. The player
who won the trick, takes the cards, places them face down beside
him/her to form a trick pile, and then leads to the next trick.
Trick Pile: When players win a trick, the add the cards
face down to what we call their trick pile. Where partnerships are
clear, then one member of the team keeps them. However, sometimes it
is not immediately clear who a Declarer’s partner really is, in
which case players must keep separate trick piles until partner’s
identity is known.
Trumps: These are the fifth suit of cards unique to tarot.
When played they beat any card of the other suits.
Void Suit: If you have no cards of a given suit, it is
called a void suit.
Vulnerable Counters: These are valuable cards (Counters)
that are particularly vulnerable to being taken. So, if a player
holds the Queen of Fire but not the King, then she could be
considered vulnerable to being taken by him.
Vulture: As one of The Birds, another name for The Emperor
is The Vulture.
Youngest: The player on Dealer’s Right.
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